Founder · Developer · Lecturer

About Me

About me…

I have already programmed my own engines in OpenGL ES for my first game (MicroRacer) and am proficient in 7 programming languages. Since 2014, I have been working with the Unreal Engine and consider myself an Unreal Engine evangelist. I have created and published Unreal Engine assets, as well as developed plugins and components for the Unreal Engine in C++.

Additionally, I teach Unreal Engine for Game Programmers and Game Artists at the School of Games here in Cologne. And from April 2024 I’m also teaching at the Media University of Applied Sciences. In this role, I emphasize clean programming practices and best practices when using the Unreal Engine.

I oversee several Unreal Engine projects for clients and also work as a consultant and expert in the field. If you are planning to undertake an Unreal Engine project and are in need of an expert, please feel free to contact me.

Since 2026 I also run the Game Design Academy, a four-week online beginner course for game design, level design and Unreal Engine, and GoraGames publishes FROB for Team FROB.

Best regards from Cologne,
Saman Razavi

Track record

My game releases

2008

NetMan

A small Bomberman clone for our LAN parties (up to 4 players). Windows XP+

2012

MicroRacer

MicroRacer for Apple iOS & iPadOS (available on the App Store). Built on my own OpenGL ES engine.

2014

Hochhalten / KeepUp

Hochhalten (KeepUp) for Apple iOS (available on the App Store).

2014

Nyan Flappy

Nyan Flappy for Apple iOS (available on the App Store).

2015

Squarebrain’s Quiz

Squarebrain’s Quiz for Apple iOS (no longer available).

2017

Holiday Game

HTML browser game for FerienTouristik GmbH – played on iPads at trade-fair booths and on the web.

Since 2021

GG-Party

Open-world party game for up to 8 players (Unreal Engine 5) – Steam, Epic Games Store, PlayStation 5. Game page.

Since 2026

Helion Conflict

Real-time strategy without base building – up to 8 players online. Demo on Steam. Game page.

Since 2026

FROB – publishing for Team FROB

Publishing, production and code support for Team FROB’s 3D platformer. Release Q4 2026 on Steam. Game page.

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