Helion Conflict
The factories never stop. They build for whoever holds them. Real-time strategy stripped to the decision. Every factory you hold builds without pause – you choose where those ships go, and can turn them in mid-flight. Up to eight online.
Strategy stripped to the decision
Helion Conflict is a real-time strategy game that removes everything that is not a decision. No base building, no resource management, no tech trees. Across the system stand factories, and every one of them builds without pause for whoever currently holds it.
You do not gather resources – you take the enemy’s production and point it back at them.
Because every factory on the map is building the whole time, the question is never whether, only now or in ten seconds.
Six rules. Infinite wars.
The share is the decision
You do not send “a fleet”, you send a percentage. Fifty per cent takes the neighbouring factory and leaves your own defended. Ninety takes two – and your own with them, if your opponent notices. Every attack is also an opening.
A factory lost builds against you
That is the swing that decides matches. Take one and your production rises while theirs falls, in the same instant. A front does not creep – it tips.
Turn a fleet in mid-flight
Nothing launched is committed. Select a fleet that is already under way and point it at a new target – it swings onto the new course in a wide arc, and the arc costs time. Feint at one factory, take the other.
Dig in
Any factory you hold can switch to defence: it keeps building at a third of its rate while its walls climb to double strength. Every friendly neighbour makes the shield stronger.
Distance has a price
Every fleet brakes the longer it has been under way. A strike straight across the system takes almost twice as long as covering the same distance in short hops.
Minutes, not hours
A small system is over in minutes; a commander match is a full war the same evening. You pick the mode, the size, the opposition and the rules before it starts – after that there is nothing left to manage, only to play.
Gameplay Trailer
The war gets an economy
Commander mode lays a second layer over the map: the war economy. Ironworks mine iron while they are linked to your factories – and every linked ironworks pushes production in its range higher still. Gold factories mine gold anywhere, and linked ones mine more of it. Upgrade your mines through three stages before their deposits run dry – and when the enemy cuts a link, you feel it at once.
Your main base is your life
While it holds a single link to your supply network, it is untouchable – lose the last link and it turns vulnerable, lose your last main base and you are out. So you build turrets on your factories that fire on every enemy fleet in range, and you convert a fortress into a second main base before you need one.
The general’s toolbox
A satellite reveals the whole map for ten seconds. An orbital strike removes a quarter of everything in its radius after six seconds of warning, friend and foe alike. Your war plan sets your empire’s stance to attack, defence or economy – each a trade, none of them free. And gold buys seconds: reinforcement drops ten ships into your main base at once, instant ships five into every ready factory.
Classic · E-Sport · Commander
Classic
The game distilled: the map, the factories, the decisions – nothing else.
E-Sport
The tournament frame bolted on top: point-mirrored fixed maps, pinned rules, fixed start positions, spectator seats – equal chances down to the last ship.
Commander
Adds resources, a main base and the long game – and turns the skirmish into a war.
Together or against each other
Up to eight players on one map, in free-form teams or every player for themselves. Voice and text chat, split between your team and everyone, so a plan stays a plan. Short of players? Fill the seats with AI at three levels.
Every match can be watched again
Helion Conflict records every match – not as video, but as a recipe. A recording is a few kilobytes and replays the match exactly as it happened. Skip ahead, pause, and find the moment the front gave way.
Loadout
- Capture enemy factories – their production is instantly yours
- Real-time strategy with no base building – hold, divide, attack
- Percentage-exact fleet splitting as the central decision
- Redirect fleets in mid-flight – the turn costs time, the feint is real
- Shield mode: dig in, build at a third, withstand up to double
- Fleets brake over distance – deep strikes are slow, supply lines matter
- Commander mode: iron and gold networks, a main base to defend, war plans
- Turrets, a spy satellite, orbital strikes, crisis reinforcement, instant ships
- Upgrade mines through three stages – but deposits run dry
- E-SPORT setting with mirrored tournament maps and spectator seats
- Online multiplayer for up to eight, with teams, voice chat and password lobbies
- AI opponents at three levels, set per seat
- Maps from a handful to 240 factories, plus a map editor and Steam Workshop
- A replay of every match, instant rematch, spectator mode
- Available in 15 languages
On Steam
The free demo is out now – during Steam Next Fest it’s the full game, with nothing locked. Wishlist the full game to get notified at launch.
| Release | Coming soon |
| Players | 1 – 8 players · online, LAN, co-op & AI |
| Platforms | Windows (Steam) · macOS (Apple Silicon) |
| Genres | Strategy, Indie, Casual |
| Languages | English, German, French, Italian, Spanish, Finnish, Dutch, Portuguese, Swedish, Traditional Chinese, Simplified Chinese, Japanese, Korean, Russian, Turkish |
| Developer / Publisher | GoraGames |
System requirements
Minimum
- OS
- Windows 10 64-bit
- Processor
- Intel Core i3-6100 / AMD FX-6300
- Memory
- 4 GB RAM
- Graphics
- DirectX 11 GPU with 2 GB (GTX 750 Ti / R7 260X)
- DirectX
- Version 11
- Network
- Broadband Internet connection
- Storage
- 4 GB available space
- Notes
- A microphone is recommended for voice chat
Recommended
- OS
- Windows 10/11 64-bit
- Processor
- Intel Core i5 / AMD Ryzen 5
- Memory
- 8 GB RAM
- Graphics
- DirectX 11 GPU with 4 GB
- DirectX
- Version 11
- Network
- Broadband Internet connection
- Storage
- 4 GB available space
Mac
- OS
- macOS 14 Sonoma or newer
- Processor
- Apple M1 or newer (Apple Silicon only)
- Memory
- 8 GB RAM
- Storage
- 2 GB available space
Frequently asked questions
Helion Conflict is a real-time strategy game by GoraGames that removes everything that is not a decision: no base building, no resource grind, no tech trees. Factories across the system build ships without pause for whoever holds them – you decide which percentage of a garrison to send where, and can turn fleets in mid-flight.
Yes. A free demo is available on Steam; during Steam Next Fest it is the full game with nothing locked. The full game is coming soon and can be wishlisted.
Windows (Steam) and macOS on Apple Silicon (M1 or newer). Full controller support including DualSense.
Up to eight players on one map – online or over LAN, in free-form teams or free-for-all, with voice and text chat. Empty seats can be filled with AI at three difficulty levels.
Commander mode adds a war economy: ironworks and gold factories linked to your supply network, mines with three upgrade stages, a main base that is untouchable while linked, turrets, a spy satellite, orbital strikes, war plans and gold-bought reinforcements.
Classic (the pure game), E-Sport (point-mirrored fixed maps, pinned rules, spectator seats) and Commander (resources, main base and the long game). Maps range from a handful to 240 factories, with a map editor and Steam Workshop support.
English, German, French, Italian, Spanish, Finnish, Dutch, Portuguese, Swedish, Traditional and Simplified Chinese, Japanese, Korean, Russian and Turkish.
Helion Conflict Wiki
Build times, factory classes, cluster ladder, iron and gold, flight times, turrets, war plans, maps and strategy – every number from the game code, version-tagged.
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